AI Insights · Timothy · July 2021
Top 5 Gacha Games Performance in Slovakia: Q2 2021
Discover the performance trends of the top 5 gacha games on a unified platform in Slovakia during Q2 2021, with insights into downloads, revenue, and active users.
During the second quarter of 2021, the top five gacha games in Slovakia showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced fluctuations in its weekly revenue, peaking at approximately $22.4K at the beginning of April and ending the quarter with a high of around $20.9K. Weekly downloads started at 610 and saw a gradual decline, closing Q2 at 207. The active user base remained relatively stable, fluctuating between 7.5K and 9.2K throughout the quarter.
Top War: Battle Game from River Game HK Limited saw a notable drop in weekly revenue from early April's $20.7K to a low of $5.1K by late May, before recovering to $12K by the end of June. Weekly downloads increased significantly, peaking at 2.2K in mid-June. Active users saw a substantial rise, starting at 2.8K and reaching a peak of 7.2K by mid-June.
RAID: Shadow Legends by Plarium Global Ltd maintained a relatively steady weekly revenue, ranging from $5.9K to $13.3K, with notable peaks in early April and late June. Downloads started at 864 and saw a decline, ending the quarter at 332. Active users fluctuated between 4K and 5.5K throughout the quarter.
Marvel Contest of Champions from Kabam Games, Inc. showed a significant spike in weekly revenue at the end of June, reaching $16.5K. The weekly downloads remained relatively low, starting at 244 and decreasing to 98 by the end of June. Active users also saw a slight decline from 1.7K to 1.3K.
Lastly, Hero Wars: Alliance RPG by Nexters Global LTD had a varied performance, with weekly revenue peaking at $8.5K in early April and ending the quarter at $6K. Downloads saw a decline from 1.6K to 908, while active users remained relatively stable, fluctuating between 3.8K and 5.6K.
These insights reflect the dynamic nature of the gacha game market in Slovakia. For more detailed analysis and data, visit Sensor Tower.